45. Bones

I finally got around shooting the skeleton shots (some of them anyway.) Now you may wonder how do i rotoscop a skeleton??

Well it's not easy... So I built a "Skeleton Costume" and I start from there and draw all the missing bits (bones really) the old way :)

The roto is SO painful, but drawing the spine and all the other thing is pretty fun. I'm saying that probably because I'm still doing the first shot.

Here is the test animation I made, to make sure that the suit worked... It's not part of the film. I'm including the live footage, because let's face it, it's pretty stupide.

Walking skeleton

Here in HD on vimeo 

37. Loops

In animation we use a lot of cycles to save time on repetitive action, such as walks or runs. A cycle is just an animation that loops i.e. the first frame and the last one are from the same motion and we don't notice a change in rythme when the animation starts again.

Looping a video can get very tricky, but it will save a tremendous time in animation..

For exemple I'm working on a shot where the guy walks toward the camera, it's a 10 second shot, witch would mean 120 frames to animate. Way to much.

So let's turn this video (video is speed up):

Original

into this cycle :

Drawing

The first step is to find where the action repeats:

Selection

Now the first and last frames are kind of the same but the guy is moving forward...  Rubbish... So let's scale and rotate him so it matches as much as possible.

Scale

It's starting to get there, but because it's video, nothing loops at the same frames. It needs to be fixed, element by elements:

Torso

Each individual part of the body is looped. If you don't pay attention to the background.

Legs

Then I put the guy back together:

Loop

Et voila, if you look only at the guy,  the video is looping. You can see that I don't loop the lower body and upper body at the same frame, same with the arm and the guitar. That's another tricky part, as it's important to keep a natural look, but once drawn:

Drawing

This fella can walk, forever!

An I only animated 21 frames!

Don't forget that first and last frame shouldn't be the same one, or you would have twice the same frame. You need to match 2 frames, and then remove the last one, if that makes any sense :)

It's the last day of my kickstarter if you wanna chip in, it's here: www.deadmansreachfilm.com

33. KickStarter is READY - Trailer

Ahoy! "Animating Deadman's Reach" KickStarter is ready to go live!

I will be launching it THIS THURSDAY, valentine's day.

And it will include Awesome Rewards!

Rewards

Don't miss it, Thuersday, for 30 days only! I will be trying to raise 7000£.

The preparation was bloody intense, but at least you''ll be able to enjoy making fun of me in the KickStarter video!

22. Back to Black

I finished the pencil animation for the Bedroom sequence, Those of you who bought the book had a preview of what the film animation will look like, thanks for your feedbacks!

I switched  back to shading for a few days before starting a new sequence witch involves a different drawing technique...

Here is what 3 hours of shading looks like:

[vimeo 51915738 w=500 h=281]

20. LineTest

Last week I started animation, I did 200 drawings in two days, tough. I'm probably going to finish the sequence I'm working on and then change a little bit the technique I'm using.

I will try to find a way to make animation a bite more... expressive, by animating straight with a pen.

It's going to be harder, but will save tones of paper and hopefully will make the drawings look much more  "alive".

In the mean time let me introduce you to my LineTest, it's a setup that allows you to take pictures of drawings with a consistent lighting and framing.

You can check your animation much more quickly then when scanning drawing. When I say my line test I mean the one my friend Lucas lent me, thanks mate.

I'm using a D80 to take the pictures and icarus camera control to control the camera from the computer (Tethered)

Here it is in action: [vimeo 50990280 w=500 h=281]

3. First Shots

Week two is finished and I am already late on the planing! Mainly due to the excitement of receiving, signing, packing and posting the books. Greatly due to the promotion tour of the book which involved a lot of celebration beers!

Never the less I've changed my approche to the animatic. I was originally going to draw one drawing per shot, edit and then, later, add extra drawings to make actions clearer. I don't think it would have worked. Instead I've drawn all the key action from the begining.  I have storyboarded a bit more than half the film.

I did that in order to edit only once and to not have to spend an entire week on the computer. I will share the day between computer (scanning cleaning of  the storyboard, after effect "Animation" and editing) and hand drawing.

I've edited a small sequence to give you an idea of what I am aiming for. Music is a cover of soft cell's Tainted Love by Ben Franklin JR, who will be the voice of the main character, Jimmy.

Watch On Vimeo

[vimeo 42550983 w=500 h=281]